signature MLTON_THREAD =
   sig
      structure AtomicState:
         sig
            datatype t = NonAtomic | Atomic of int
         end

      val atomically: (unit -> 'a) -> 'a
      val atomicBegin: unit -> unit
      val atomicEnd: unit -> unit
      val atomicState: unit -> AtomicState.t

      structure Runnable:
         sig
            type t
         end

      type 'a t

      val atomicSwitch: ('a t -> Runnable.t) -> 'a
      val new: ('a -> unit) -> 'a t
      val prepend: 'a t * ('b -> 'a) -> 'b t
      val prepare: 'a t * 'a -> Runnable.t
      val switch: ('a t -> Runnable.t) -> 'a
   end

MLton.Thread provides access to MLton’s user-level thread implementation (i.e. not OS-level threads). Threads are lightweight data structures that represent a paused computation. Runnable threads are threads that will begin or continue computing when switch-ed to. MLton.Thread does not include a default scheduling mechanism, but it can be used to implement both preemptive and non-preemptive threads.

  • type AtomicState.t

    the type of atomic states.

  • atomically f

    runs f in a critical section.

  • atomicBegin ()

    begins a critical section.

  • atomicEnd ()

    ends a critical section.

  • atomicState ()

    returns the current atomic state.

  • type Runnable.t

    the type of threads that can be resumed.

  • type 'a t

    the type of threads that expect a value of type 'a.

  • atomicSwitch f

    like switch, but assumes an atomic calling context. Upon switch-ing back to the current thread, an implicit atomicEnd is performed.

  • new f

    creates a new thread that, when run, applies f to the value given to the thread. f must terminate by `switch`ing to another thread or exiting the process.

  • prepend (t, f)

    creates a new thread (destroying t in the process) that first applies f to the value given to the thread and then continues with t. This is a constant time operation.

  • prepare (t, v)

    prepares a new runnable thread (destroying t in the process) that will evaluate t on v.

  • switch f

    applies f to the current thread to get rt, and then start running thread rt. It is an error for f to perform another switch. f is guaranteed to run atomically.

Example of non-preemptive threads

structure Queue:
   sig
      type 'a t

      val new: unit -> 'a t
      val enque: 'a t * 'a -> unit
      val deque: 'a t -> 'a option
   end =
   struct
      datatype 'a t = T of {front: 'a list ref, back: 'a list ref}

      fun new () = T {front = ref [], back = ref []}

      fun enque (T {back, ...}, x) = back := x :: !back

      fun deque (T {front, back}) =
         case !front of
            [] => (case !back of
                      [] => NONE
                    | l => let val l = rev l
                           in case l of
                              [] => raise Fail "deque"
                            | x :: l => (back := []; front := l; SOME x)
                           end)
          | x :: l => (front := l; SOME x)
   end

structure Thread:
   sig
      val exit: unit -> 'a
      val run: unit -> unit
      val spawn: (unit -> unit) -> unit
      val yield: unit -> unit
   end =
   struct
      open MLton
      open Thread

      val topLevel: Thread.Runnable.t option ref = ref NONE

      local
         val threads: Thread.Runnable.t Queue.t = Queue.new ()
      in
         fun ready (t: Thread.Runnable.t) : unit =
            Queue.enque(threads, t)
         fun next () : Thread.Runnable.t =
            case Queue.deque threads of
               NONE => valOf (!topLevel)
             | SOME t => t
      end

      fun 'a exit (): 'a = switch (fn _ => next ())

      fun new (f: unit -> unit): Thread.Runnable.t =
         Thread.prepare
         (Thread.new (fn () => ((f () handle _ => exit ())
                                ; exit ())),
          ())

      fun schedule t = (ready t; next ())

      fun yield (): unit = switch (fn t => schedule (Thread.prepare (t, ())))

      val spawn = ready o new

      fun run(): unit =
         (switch (fn t =>
                  (topLevel := SOME (Thread.prepare (t, ()))
                   ; next()))
          ; topLevel := NONE)
   end

val rec loop =
   fn 0 => ()
    | n => (print(concat[Int.toString n, "\n"])
            ; Thread.yield()
            ; loop(n - 1))

val rec loop' =
   fn 0 => ()
    | n => (Thread.spawn (fn () => loop n); loop' (n - 2))

val _ = Thread.spawn (fn () => loop' 10)

val _ = Thread.run ()

val _ = print "success\n"

Example of preemptive threads

structure Queue:
   sig
      type 'a t

      val new: unit -> 'a t
      val enque: 'a t * 'a -> unit
      val deque: 'a t -> 'a option
   end =
   struct
      datatype 'a t = T of {front: 'a list ref, back: 'a list ref}

      fun new () = T {front = ref [], back = ref []}

      fun enque (T {back, ...}, x) = back := x :: !back

      fun deque (T {front, back}) =
         case !front of
            [] => (case !back of
                      [] => NONE
                    | l => let val l = rev l
                           in case l of
                              [] => raise Fail "deque"
                            | x :: l => (back := []; front := l; SOME x)
                           end)
          | x :: l => (front := l; SOME x)
   end

structure Thread:
   sig
      val exit: unit -> 'a
      val run: unit -> unit
      val spawn: (unit -> unit) -> unit
      val yield: unit -> unit
   end =
   struct
      open Posix.Signal
      open MLton
      open Itimer Signal Thread

      val topLevel: Thread.Runnable.t option ref = ref NONE

      local
         val threads: Thread.Runnable.t Queue.t = Queue.new ()
      in
         fun ready (t: Thread.Runnable.t) : unit =
            Queue.enque(threads, t)
         fun next () : Thread.Runnable.t =
            case Queue.deque threads of
               NONE => valOf (!topLevel)
             | SOME t => t
      end

      fun 'a exit (): 'a = switch (fn _ => next ())

      fun new (f: unit -> unit): Thread.Runnable.t =
         Thread.prepare
         (Thread.new (fn () => ((f () handle _ => exit ())
                                ; exit ())),
          ())

      fun schedule t = (ready t; next ())

      fun yield (): unit = switch (fn t => schedule (Thread.prepare (t, ())))

      val spawn = ready o new

      fun setItimer t =
         Itimer.set (Itimer.Real,
                     {value = t,
                      interval = t})

      fun run (): unit =
         (switch (fn t =>
                  (topLevel := SOME (Thread.prepare (t, ()))
                   ; new (fn () => (setHandler (alrm, Handler.handler schedule)
                                    ; setItimer (Time.fromMilliseconds 20)))))
          ; setItimer Time.zeroTime
          ; ignore alrm
          ; topLevel := NONE)
   end

val rec delay =
   fn 0 => ()
    | n => delay (n - 1)

val rec loop =
   fn 0 => ()
    | n => (delay 500000; loop (n - 1))

val rec loop' =
   fn 0 => ()
    | n => (Thread.spawn (fn () => loop n); loop' (n - 1))

val _ = Thread.spawn (fn () => loop' 10)

val _ = Thread.run ()

val _ = print "success\n"