floating point bug fixed?
Stephen Weeks
MLton@sourcelight.com
Mon, 1 Oct 2001 13:28:08 -0700
> I'm assuming that the source and binary RPMs in the mlton-home.tgz file
> include the fix for the floating point bug that Anoq found, right?
Yep. Matthew checked it in, and make-rpms builds from the CVS.
> What about
> the fix to not set the max heap from the saved world? It looks like it is
> but I wanted to make sure.
Yep. I checked that in a while ago, but I haven't tested it, so it wouldn't
hurt to verify that it works.