Hi there. What is the sensible way to construct and pass an MLton equivalent to a 3D C array such as "GLfloat pts1[4][4][3]" into a function call such as this: gluNurbsSurface(nurb, 8, knots, 8, knots, 4 * 3, 3, &pts1[0][0][0], 4, 4, GL_MAP2_VERTEX_3); Cheers Mike Thomas.