[MLton-user] _ffi and Windows stdcall symbols
Anoq of the Sun
anoq@HardcoreProcessing.com
Tue, 22 Jul 2003 05:53:31 +0300
(Sorry, this mail used greek code page before, which some
of you seemed to have problems reading)
Stephen Weeks wrote:
>
> For other readers of MLton-user, Mike is attempting to port mosmlgl,
> http://www.home.gil.com.au/~mthomas/, a Moscow ML binding to OpenGL,
> so that it works with MLton.
Interesting :)
\begin{off-topic-remark-that-I-cannot-keep-to-myself}
The "real" API to use for 3D graphics is still RenderMan though ;)
It's like C vs. ML or something - ML is really nice but a well-kept
secret, so people just use C. RenderMan is like ML if OpenGL is like C ;)
And of course there aren't really any available real-time RenderMan
implementations ATM. :(
And my ML implementation (which is likely to become a
MLton-binary-library only) will not be released in the
very near future either :(
\end{off-topic-remark-that-I-cannot-keep-to-myself}
> With 20030720, the following program now compiles on Cygwin.
>
> val glClear = _import "glClear" stdcall: word -> unit;
> val _ = glClear 0w0
Speaking of Windows and MLton... I'm going for vacation tomorrow
until Sunday and after that I will REALLY port MLton to MinGW.
I have survived 2 harddisk crashes and a lot of exams, and I
now have the time required to do this port (finally!) :)
Cheers
--
http://www.HardcoreProcessing.com