[MLton-user] bug report, strange floating point behavior
Matthew Fluet
fluet at tti-c.org
Mon Feb 19 08:36:48 PST 2007
Matthew Fluet wrote:
>> (*
>> works
>> *)
>> fun go (x,y) 100000 = (print (Real.toString x ^ "\n");
>> print (Real.toString (x+y) ^ "\n")
>> )
>> | go (x,y) i = go (x*y/3.0, x*9.0) (i+1)
>>
>> (*
>> fails
>> *)
>> fun go2 (x,y) 100000 = print (Real.toString (x+y) ^ "\n")
>> | go2 (x,y) i = go2 (x*y/3.0, x*9.0) (i+1)
>>
>> val _ = go (1.0/3.0, 3.0) 1
>> val _ = go2 (1.0/3.0, 3.0) 1
>>
>> (*
>> I expect the output of the previous code to be:
>> 0.333333333333
>> 3.33333333333
>> 3.33333333333
>>
>> mlton without options produces
>> 0.333333333333
>> 3.33333333333
>> 0
>>
>> with -ieee-fp true or -codegen bytecode, go2 produces the expected result
>> tested with 20051202 and svn mlton as of yesterday
>> *)
>
> I've confirmed the behavior on x86-linux; what is interesting is that I
> see the expected behavior with
> -codegen native -ieee-fp
> -codegen bytecode
> and I see the unexpected behavior with
> -codegen native
> -codegen c
>
> That leads me to believe that it could be explained by floating-point
> rounding at extended 80bit precision, but I don't see exactly why.
On x86-darwin, I see the expected behavior with
-codegen native -ieee-fp true
-codegen c
-codegen bytecode
and I see the unexpected behavior with
-codegen native
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