Hi there.
What is the sensible way to construct and pass an MLton equivalent to a 3D
C array such as "GLfloat pts1[4][4][3]" into a function call such as this:
gluNurbsSurface(nurb, 8, knots, 8, knots,
4 * 3, 3, &pts1[0][0][0],
4, 4, GL_MAP2_VERTEX_3);
Cheers
Mike Thomas.